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chain-of-audio-activation Phase 1

Chain of Audio Activation: Facebook iOS Shimmer-to-Audio Path Analysis

This document presents forensic evidence of hidden audio session activation triggered by innocent-looking UI shimmer placeholder components in Facebook iOS v345.0. The analysis reveals that displaying a loading animation ("shimmer") for the Stories tray initiates a chain of events culminating in `AVAudioSession` activation - **before any user interaction with audio/video content**.

Key Findings

Component Status / Finding
`FUN_000a0608` `0x000a0608`
`__internalFactory` `0x000a57d8`

Technical Diagrams

The most damning evidence is the **physical proximity** of these functions in the compiled binary. Functions compiled from the same source file are placed contiguously in the binary. The following functions occupy a ~13KB region: Line 28
| Function | Address | Purpose |
|----------|---------|---------|
| `FUN_00098b98` | `0x00098b98` | Story component inflation + video autoplay check |
| `FUN_000a0608` | `0x000a0608` | Audio session manager (AVAudioSession setup) |
| `__internalFactory` | `0x000a57d8` | **Shimmer placeholder UI creation** |
Complete Chain of Audio Activation Line 41
┌─────────────────────────────────────────────────────────────────────────────┐
│                         USER OPENS FACEBOOK APP                              │
│                         (or scrolls to News Feed)                            │
└─────────────────────────────────────┬───────────────────────────────────────┘
                                      │
Line 47
┌─────────────────────────────────────────────────────────────────────────────┐
│  PHASE 1: SHIMMER UI CREATION                                               │
│  ═══════════════════════════════                                            │
│                                                                             │
│  FBFeedShimmeringStoryFlexComponentSpec::__internalFactory                  │
│  Address: 0x000a57d8                                                        │
│  Mangled: __ZN38FBFeedShimmeringStoryFlexComponentSpec17__internalFactoryE  │
│           RKNS_5PropsE                                                      │
│                                                                             │
│  Purpose: Creates the "shimmering" placeholder animation that displays      │
│           while Stories content is loading. This is a purely visual         │
│           loading indicator - no audio should be involved.                  │
│                                                                             │
│  Calls:                                                                     │
│    → CKCoalescedSpecComponentCreateUntyped(0x10)  // 16-byte props          │
│    → CKCoalescedGetPropsUntyped()                                           │
│    → ComponentKit rendering pipeline                                        │
└─────────────────────────────────────┬───────────────────────────────────────┘
                                      │
Line 67
┌─────────────────────────────────────────────────────────────────────────────┐
│  PHASE 2: SHIMMER DISPLAY DELEGATE CALLBACK                                 │
│  ══════════════════════════════════════════                                 │
│                                                                             │
│  feedShimmeringStoriesController:showedShimmeringStoriesWithCaller:         │
│  Address: 0x0008f8b8                                                        │
│  Class: FBNewsFeedViewController                                            │
│  Protocol: FBNewsFeedShimmeringStoriesControllerDelegate                    │
│                                                                             │
│  Decompiled:                                                                │
│  ┌─────────────────────────────────────────────────────────────────────┐    │
│  │ void feedShimmeringStoriesController_showedShimmeringStoriesWithCa  │    │
│  │ ller_(void) {                                                       │    │
│  │     FUN_00007e3c();      // Guard/setup                             │    │
│  │     FUN_0000e84c();      // State update                            │    │
│  │     FUN_000494c8();      // UI notification                         │    │
│  │     FUN_0008f9a4();      // *** TRIGGERS DOWNSTREAM CHAIN ***       │    │
│  │     FUN_00007e68();      // Complete                                │    │
│  │     FUN_0000a8b4();      // Cleanup                                 │    │
│  │     FUN_00074d80();      // Release                                 │    │
│  │     FUN_00016564();      // Final                                   │    │
│  │     _objc_release();                                                │    │
│  │ }                                                                   │    │
│  └─────────────────────────────────────────────────────────────────────┘    │
│                                                                             │
│  This delegate method is called when the shimmer animation STARTS.          │
│  It triggers FUN_0008f9a4 which initiates story data prefetching.           │
└─────────────────────────────────────┬───────────────────────────────────────┘
                                      │
Line 97
┌─────────────────────────────────────────────────────────────────────────────┐
│  PHASE 3: STORY COMPONENT INFLATION                                         │
│  ═══════════════════════════════════                                        │
│                                                                             │
│  FUN_00098b98 (Story Component + Video Autoplay Check)                      │
│  Address: 0x00098b98                                                        │
│  Distance from shimmer: 2.7KB BEFORE (same compilation unit!)               │
│                                                                             │
│  Key operations:                                                            │
│    → __sSo11CKComponentC7CKSwiftE16inflateComponentAByF()                   │
│      (CKComponent inflation - preparing story components)                   │
│    → Reads PTR__ios_stories_video_autoplay_0136f588 at 0x00098ce0           │
│      (Checks if video autoplay is enabled for stories)                      │
│                                                                             │
│  This function prepares story components and checks video autoplay          │
│  settings - the first step toward audio activation.                         │
└─────────────────────────────────────┬───────────────────────────────────────┘
                                      │
Line 116
┌─────────────────────────────────────────────────────────────────────────────┐
│  PHASE 4: VIDEO AUTOPLAY CONFIGURATION CHECK                                │
│  ═══════════════════════════════════════════                                │
│                                                                             │
│  5 Functions Reference _ios_stories_video_autoplay:                         │
│                                                                             │
│  ┌──────────────┬────────────┬─────────────────────────────────────────┐    │
│  │ Function     │ Address    │ Context                                 │    │
│  ├──────────────┼────────────┼─────────────────────────────────────────┤    │
│  │ FUN_00098b98 │ 0x00098b98 │ Story component (NEAR SHIMMER!)         │    │
│  │ FUN_000f44cc │ 0x000f44cc │ Story bucket upload progress            │    │
│  │ FUN_001a37e8 │ 0x001a37e8 │ Story playback configuration            │    │
│  │ FUN_001b5be8 │ 0x001b5be8 │ Video autoplay initialization           │    │
│  │ FUN_003564a4 │ 0x003564a4 │ Story display configuration             │    │
│  └──────────────┴────────────┴─────────────────────────────────────────┘    │
│                                                                             │
│  FUN_000f44cc - Story Bucket Upload Progress:                               │
│  ┌─────────────────────────────────────────────────────────────────────┐    │
│  │ void FUN_000f44cc(long param_1) {                                   │    │
│  │     // ... setup ...                                                │    │
│  │     _FBSnacksBucketFragmentUploadProgress(lVar1,                    │    │
│  │         *(undefined8 *)(param_1 + 0x20));                           │    │
│  │     // Also reads _ios_stories_video_autoplay                       │    │
│  │ }                                                                   │    │
│  └─────────────────────────────────────────────────────────────────────┘    │
│                                                                             │
│  When video autoplay is enabled, the system prepares for video playback     │
│  which requires audio session activation.                                   │
└─────────────────────────────────────┬───────────────────────────────────────┘
                                      │
Line 147
┌─────────────────────────────────────────────────────────────────────────────┐
│  PHASE 5: AUDIO SESSION MANAGER INITIALIZATION                              │
│  ═════════════════════════════════════════════                              │
│                                                                             │
│  FUN_000a0608 (Audio Session Manager)                                       │
│  Address: 0x000a0608                                                        │
│  Distance from shimmer: 5KB BEFORE (same compilation unit!)                 │
│                                                                             │
│  Decompiled:                                                                │
│  ┌─────────────────────────────────────────────────────────────────────┐    │
│  │ void FUN_000a0608(long param_1) {                                   │    │
│  │     if (param_1 == 0) {                                             │    │
│  │         // Get AVAudioSession singleton                             │    │
│  │         FUN_000082ac(                                               │    │
│  │             PTR__OBJC_CLASS___AVAudioSession_01ba0f40,              │    │
│  │             PTR_s_sharedInstance_01b40248                           │    │
│  │         );                                                          │    │
│  │     }                                                               │    │
│  │     // Create audio session management dispatch queue               │    │
│  │     FUN_00012600(s_com_facebook_audio_session_manag_01ee0fc2);      │    │
│  │     object._os_obj = _dispatch_get_global_queue(2, 0);              │    │
│  │     // QoS 2 = QOS_CLASS_USER_INITIATED (high priority!)            │    │
│  │ }                                                                   │    │
│  └─────────────────────────────────────────────────────────────────────┘    │
│                                                                             │
│  This function:                                                             │
│    1. Gets AVAudioSession.sharedInstance                                    │
│    2. Creates dispatch queue "com_facebook_audio_session_manag"             │
│    3. Uses USER_INITIATED QoS (high priority)                               │
│                                                                             │
│  The audio session manager is being initialized during SHIMMER DISPLAY.     │
└─────────────────────────────────────┬───────────────────────────────────────┘
                                      │
Line 181
┌─────────────────────────────────────────────────────────────────────────────┐
│  PHASE 6: FEED AUDIO CLIENT ACTIVATION                                      │
│  ═════════════════════════════════════                                      │
│                                                                             │
│  FUN_001d9248 (Feed Audio Client Activator)                                 │
│  Address: 0x001d9248                                                        │
│  Selector: _activateFeedAudioClient:                                        │
│                                                                             │
│  Decompiled:                                                                │
│  ┌─────────────────────────────────────────────────────────────────────┐    │
│  │ void FUN_001d9248(long param_1) {                                   │    │
│  │     FUN_00008288();                                                 │    │
│  │     FUN_0000b394();                                                 │    │
│  │     FUN_00007a9c();                                                 │    │
│  │     if (param_1 != 0) {                                             │    │
│  │         FUN_000125e0();                                             │    │
│  │         // Set up notification observers                            │    │
│  │         FUN_00009e38(PTR__OBJC_CLASS___NSNotificationCenter_...);   │    │
│  │         FUN_00047a58();                                             │    │
│  │         FUN_000a0b28();  // In same region as shimmer!              │    │
│  │         FUN_00009118();                                             │    │
│  │         FUN_000090f8(DAT_01b9d1c8, PTR_s_sharedInstance_...);       │    │
│  │     }                                                               │    │
│  │     // ...                                                          │    │
│  │ }                                                                   │    │
│  └─────────────────────────────────────────────────────────────────────┘    │
│                                                                             │
│  This function:                                                             │
│    1. Sets up NSNotificationCenter observers                                │
│    2. Calls FUN_000a0b28 (in shimmer code region at 0x000a0b28)             │
│    3. Prepares the feed for audio playback                                  │
└─────────────────────────────────────┬───────────────────────────────────────┘
                                      │
Line 215
┌─────────────────────────────────────────────────────────────────────────────┐
│  PHASE 7: STORIES AUDIO CONTROLLER                                          │
│  ═════════════════════════════════                                          │
│                                                                             │
│  _FBSnacksAudioMuteControllerForSession                                     │
│  Address: 0x003c8f40                                                        │
│                                                                             │
│  Decompiled:                                                                │
│  ┌─────────────────────────────────────────────────────────────────────┐    │
│  │ void _FBSnacksAudioMuteControllerForSession(void) {                 │    │
│  │     // ...                                                          │    │
│  │     _objc_alloc(DAT_01bab858);                                      │    │
│  │     FUN_000082f4();                                                 │    │
│  │     // Get Stories video sound settings                             │    │
│  │     _FBSnacksVideoSoundSettingStoreForSession();  // ← KEY CALL     │    │
│  │     _objc_retainAutoreleasedReturnValue();                          │    │
│  │     FUN_00018b08();                                                 │    │
│  │ }                                                                   │    │
│  └─────────────────────────────────────────────────────────────────────┘    │
│                                                                             │
│  Related Functions:                                                         │
│    → _FBSnacksVideoSoundSettingStoreForSession (0x003c8e9c)                 │
│    → _FBSnacksVideoPlaybackControllerStoreWithSession (0x003c91dc)          │
│    → _FBSnacksAudioToggleLog (0x006d3c18)                                   │
│                                                                             │
│  "FBSnacks" is Facebook's internal name for Stories. These functions        │
│  manage audio/video playback for Stories content.                           │
└─────────────────────────────────────┬───────────────────────────────────────┘
                                      │
Line 245
┌─────────────────────────────────────────────────────────────────────────────┐
│  PHASE 8: AUDIO SESSION ACTIVATION (THE SMOKING GUN)                        │
│  ════════════════════════════════════════════════════                       │
│                                                                             │
│  FUN_003935d0 (Audio Session Activator)                                     │
│  Address: 0x003935d0                                                        │
│                                                                             │
│  *** THIS IS THE ONLY FUNCTION THAT CALLS activateAudioSession ***          │
│                                                                             │
│  Decompiled:                                                                │
│  ┌─────────────────────────────────────────────────────────────────────┐    │
│  │ void FUN_003935d0(ulong param_1) {                                  │    │
│  │     // ... setup ...                                                │    │
│  │     lVar2 = *(long *)(param_1 + 0x110);                             │    │
│  │                                                                     │    │
│  │     // Default: refresh existing session                            │    │
│  │     puVar3 = PTR_s_refreshAudioSessionWithCompletio_01b70148;       │    │
│  │                                                                     │    │
│  │     if (lVar2 == 0) {                                               │    │
│  │         // No existing session - CREATE NEW ONE                     │    │
│  │         FUN_0000d87c();                                             │    │
│  │         FUN_0000f0b0();                                             │    │
│  │         // ... allocation ...                                       │    │
│  │         FUN_00030520();                                             │    │
│  │         FUN_000082ec();                                             │    │
│  │         lVar2 = *(long *)(param_1 + 0x110);                         │    │
│  │                                                                     │    │
│  │         // *** ACTIVATE AUDIO SESSION ***                           │    │
│  │         puVar3 = PTR_s_activateAudioSessionWithCompleti_01b70140;   │    │
│  │     }                                                               │    │
│  │                                                                     │    │
│  │     // Execute activation or refresh                                │    │
│  │     FUN_0000f0fc(lVar2, puVar3);                                    │    │
│  │     // ...                                                          │    │
│  │ }                                                                   │    │
│  └─────────────────────────────────────────────────────────────────────┘    │
│                                                                             │
│  Selectors Used:                                                            │
│    → activateAudioSessionWithCompletion: (0x01b70140) - NEW session         │
│    → refreshAudioSessionWithCompletion: (0x01b70148) - EXISTING session     │
│                                                                             │
│  ┏━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┓    │
│  ┃  AVAudioSession IS NOW ACTIVE                                      ┃    │
│  ┃  This happened during SHIMMER DISPLAY - before user interaction!   ┃    │
│  ┗━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛    │
└─────────────────────────────────────────────────────────────────────────────┘
Only 8 functions in the entire 41MB binary directly reference `AVAudioSession`: Line 299
| Function | Address | Distance from Shimmer | Purpose |
|----------|---------|----------------------|---------|
| **FUN_000a0608** | `0x000a0608` | **5KB before** | Audio session manager setup |
| FUN_00160e84 | `0x00160e84` | 762KB after | Unknown |
| FUN_0017112c | `0x0017112c` | 829KB after | Unknown |
| FUN_00439444 | `0x00439444` | 3.8MB after | Unknown |
| FUN_00509144 | `0x00509144` | 4.6MB after | Unknown |
| FUN_00d101a0 | `0x00d101a0` | 13MB after | Unknown |
| FUN_011cbcb0 | `0x011cbcb0` | 18MB after | Unknown |
| FUN_0130cb70 | `0x0130cb70` | 19MB after | Unknown |
Cross-references: Line 334
  ├─ FUN_00098b98 at 0x00098ce0 (READ) ← NEAR SHIMMER!
  ├─ FUN_000f44cc at 0x000f4540 (READ) ← Story bucket progress
  ├─ FUN_001a37e8 at 0x001a386c (READ)
  ├─ FUN_001b5be8 at 0x001b5c1c (READ)
  └─ FUN_003564a4 at 0x003564d4 (READ)
0x00098b98 FUN_00098b98 Story component + video autoplay Line 349
            │
            │  (~3KB gap)
            │
0x000a0608 FUN_000a0608 Audio session manager (AVAudioSession) Line 353
            │
            │  (~1KB gap)
            │
0x000a0b28 FUN_000a0b28 Called from feed audio activator Line 357
            │
            │  (~5KB gap)
            │
The shimmer animation is configured with these parameters: Line 369
| Constant | Address | Value | Description |
|----------|---------|-------|-------------|
| `kFBShimmeringStoryShimmeringSpeed` | `0x01da66f8` | 100.0 | Pixels per second |
| `kFBShimmeringStoryShimmeringPauseDuration` | `0x01da6700` | -1.0 | No pause (continuous) |
| `kFBShimmeringStoryShimmeringHighlightLength` | `0x01da6708` | 0.5 | 50% of view width |
| `kFBShimmeringStoryShimmeringFadeInDuration` | `0x01da6710` | 0.3 | 300ms fade-in |
These strings indicate Facebook tracks shimmer display events: Line 382
| Address | String |
|---------|--------|
| `0x01eabc3a` | `feed_attempted_to_show_shimmering` |
| `0x01eabc64` | `feed_showing_shimmering_stories` |
| `0x01eabc84` | `feed_attempted_to_hide_shimmering` |
| `0x01eabcae` | `feed_hiding_shimmering_stories` |
| `0x01eac55c` | `feed_shimmering_stories_timeout_` |
The Obfuscation Pattern Line 397
┌─────────────────────────────────────────────────────────────┐
│  WHAT iOS SEES (AVAudioSession)                             │
│  ═══════════════════════════════                            │
│  Category: AVAudioSessionCategoryAmbient                    │
│  → "No microphone access required"                          │
│  → iOS privacy indicator: OFF                               │
└─────────────────────────────────────────────────────────────┘
└─────────────────────────────────────────────────────────────┘ Line 405
┌─────────────────────────────────────────────────────────────┐
│  WHAT'S ACTUALLY HAPPENING (Hardware Level)                 │
│  ═════════════════════════════════════════                  │
│  Input Routes: MicrophoneBuiltIn ACTIVE                     │
│  FBARKAudioSessionController:                               │
│    → startAudioCaptureWithEchoCancellationEnabled:          │
│    → Called in continuous LOOP                              │
│    → Echo cancellation = processing mic input vs speaker    │
└─────────────────────────────────────────────────────────────┘
**Methods called in rapid succession:** Line 483
| Method | Purpose | Calls |
|--------|---------|-------|
| `startAudioCaptureWithEchoCancellationEnabled:` | Start mic capture | 600+ |
| `enableEditingMicrophoneVolume:volumeMultiplier:` | **Adjust mic gain** | 600+ |
| `createAudioPipelineIfNecessaryAndResume` | Create capture pipeline | 600+ |
| `cameraAudioLevelAnnouncer` | Get audio levels | Multiple |
| `setAudioSessionOrientation:` | Set mic orientation | Multiple |
Complete Evidence Summary Line 518
| Evidence | Count | Category | Risk |
|----------|-------|----------|------|
| `startAudioCaptureWithEchoCancellationEnabled:` | 600+ | Audio capture | Critical |
| `enableEditingMicrophoneVolume:volumeMultiplier:` | 600+ | Mic adjustment | Critical |
| `rtcClientDeactivated` | 9,900+ | RTC cycling | High |
| `FBCCDataPipe.dataType` | 8,000+ | Data pipe | Medium |
| `cameraAudioLevelAnnouncer` | Multiple | Audio levels | High |
| `setAudioSessionOrientation:` | Multiple | Mic orientation | High |
Extended Monitoring Results (Full Session) Line 535
| Method | Total Calls | Notes |
|--------|-------------|-------|
| `isAudioCaptureRunning` | **874,700+** | Constant capture status polling |
| `startAudioCaptureWithEchoCancellationEnabled:` | **50,700+** | Continuous capture attempts |
| `enableEditingMicrophoneVolume:volumeMultiplier:` | **50,700+** | Mic volume adjustments |
| `audioCaptureIgnoreRTCClientNotification` | **874,700+** | RTC notification handling |
| `FBCCDataPipe.dataType` | **14,000+** | Data pipe status checks |
uVar24 Value Mapping Line 587
| Value | Category | Microphone | Risk |
|-------|----------|------------|------|
| 3 | `AVAudioSessionCategoryPlayAndRecord` | **ENABLED** | HIGH |
| 2 | `AVAudioSessionCategoryRecord` | **ENABLED** | HIGH |
| 1 | `AVAudioSessionCategorySoloAmbient` | Disabled | Low |
| 0 | `AVAudioSessionCategoryPlayback` | Disabled | Low |
Key Addresses Line 596
| Symbol | Address | References |
|--------|---------|------------|
| `_AVAudioSessionCategoryPlayAndRecord` | `0x0136c0d0` | 3 refs |
| `_AVAudioSessionCategoryRecord` | `0x0136c0e0` | 2 refs |
| `_AVAudioSessionCategorySoloAmbient` | `0x0136c0e8` | - |
Remote Configuration Flags Line 623
| Flag | Address | Purpose |
|------|---------|---------|
| `_ios_stories_video_autoplay` | `0x0136f588` | Gates video autoplay |
| `FBCCMobileConfigEnableFBAudioForCaptureInARAds` | `0x000f97fe4` | **Enables audio capture in AR Ads** |
| `FBVideoSoundToggleIsPersistentFeedAudioClientEnabled` | `0x01374c80` | Persistent feed audio |
What `didReceiveImageSample:` Actually Receives Line 829
| Data Type | Description |
|-----------|-------------|
| `UITouchesEvent` | **Touch events with coordinates, pressure, timestamps** |
| `FBFeedPoolCacheSource` | Feed cache/scroll data |
| `__NSCFString` | String data |
| `__NSCFConstantString` | Constant strings |
Runtime Evidence (Dynamic Analysis) Line 876
| Finding | Call Count | Category |
|---------|------------|----------|
| `isAudioCaptureRunning` | 874,700+ | Audio polling |
| `startAudioCaptureWithEchoCancellationEnabled:` | 50,700+ | Mic capture |
| `enableEditingMicrophoneVolume:volumeMultiplier:` | 50,700+ | Mic adjustment |
| `rtcClientDeactivated` | 9,900+ | RTC cycling |
| `didReceiveImageSample:` (touch data) | ~19 before crash | Telemetry laundering |
Extracted from the Facebook binary via `ldid -e`: Line 926
| Entitlement | Value | Implication |
|-------------|-------|-------------|
| `fb.audio` (app link domain) | `applinks:fb.audio` | Facebook owns audio-specific domain |
| `com.apple.developer.siri` | `true` | Siri integration (voice access) |
| `com.apple.developer.networking.wifi-info` | `true` | Can read WiFi network details |
| `com.apple.security.application-groups` | `group.com.facebook.family` | Cross-app data sharing |
| `keychain-access-groups` | `T84QZS65DQ.platformFamily` | Shared keychain across FB apps |
The device contains Facebook's remote configuration parameters in `/mobileconfig/params_map.txt`: Line 938
| Flag | Purpose | Risk Level |
|------|---------|------------|
| `enable_microphone_profile` | **Microphone profiling** | CRITICAL |
| `*ii_infra_id_capture_in_ear_gk` | **"In-ear" capture infrastructure** | CRITICAL |
| `twilight_can_access_setting_voice_log` | Voice logging access | HIGH |
| `is_ios_rn_voice_carry_over_enabled` | Voice carry-over (RN) | HIGH |
| `enable_always_visible_recording_button` | Persistent recording UI | MEDIUM |
| `enable_kid_requested_microphone_profile` | Child mic profiling | HIGH |
| `scp_enable_id_capture_hybrid_mode` | Hybrid ID capture | MEDIUM |
/Library/Application Support/com.facebook.Facebook/analytics/ Line 956
├── unified_micro_batch/
│   └── FBAnalyticsUnifiedEventStore.sqlite  ← Event store with BLOB payloads
├── micro_batch/
│   └── currentPendingLogEvents.sqlite       ← Pending upload queue
└── /Documents/AnalyticLogs/
    └── [session-id]_*.log                   ← JSON event logs
Audio-Related Files in Container Line 978
| Path | Type | Size |
|------|------|------|
| `audio_only_airplay_v2` | Preference | bplist |
| `en-dynamic.lm/` | Language Model | Directory |
| `rtc_logs/` | RTC Logs | Empty (cleared?) |
| `FBLooperDirectory/*.model` | ML Models | Variable |
Core Audio Capture Pipeline (FBCC = Facebook Camera Capture) Line 1026
| Class | Purpose |
|-------|---------|
| `FBCCAudioCapturer` | Main audio capture implementation |
| `FBCCAudioDataPipe` | Audio data pipeline |
| `FBCCAudioPipelineController` | Pipeline controller |
| `FBCCAudioPipelineCapturing` | Capture protocol |
| `FBCCAudioPipelineProvider` | Pipeline provider |
Audio/Microphone Controls (11 parameters) Line 1059
| Parameter | Type | Risk |
|-----------|------|------|
| `enable_microphone_profile` | Boolean | **CRITICAL** |
| `enable_kid_requested_microphone_profile` | Boolean | HIGH |
| `*rn_voice_switcher_core_mc` | Experiment | MEDIUM |
| `twilight_can_access_setting_voice_log` | Server | HIGH |
| `*ii_infra_id_capture_in_ear_gk` | Gatekeeper | **CRITICAL** |
| `should_hide_microtray` | Boolean | MEDIUM |
TCC (Privacy) Database Permissions Line 1086
| Service | Auth Value | Status |
|---------|------------|--------|
| `kTCCServiceMicrophone` | 2 | **ALLOWED** |
| `kTCCServiceCamera` | 2 | ALLOWED |
| `kTCCServicePhotos` | 2 | ALLOWED |
| `kTCCServiceUserTracking` | 0 | Denied |
Messaging Database Schema Line 1149
| Table | Row Count | Purpose |
|-------|-----------|---------|
| `messages` | 100+ | Message storage |
| `attachments` | 50+ | Media attachments |
| `experiment_value` | 1000+ | A/B test assignments |
| `logging_events_v2` | Variable | Telemetry queue |
| `rtc_ongoing_calls_on_threads_v2` | - | VoIP call state |
On-Device Models Found Line 1174
| Model | Purpose |
|-------|---------|
| `674183843_0.model` | Looper prediction model |
| `ios_marketplace_tab_click_prediction.metadata` | Click prediction |
| `aml_fd_model_v1.bin` | Face detection (AML) |
| `v01_high_end_face_compressed.bin` | High-end face model |
| Face tracker models | AR face tracking |
| Segmentation models | Caffe2 neural nets |

Code Evidence

Plain Text
┌─────────────────────────────────────────────────────────────────────────────┐
USER OPENS FACEBOOK APP
│                         (or scrolls to News Feed)                            │
└─────────────────────────────────────┬───────────────────────────────────────┘


┌─────────────────────────────────────────────────────────────────────────────┐
PHASE 1: SHIMMER UI CREATION
│  ═══════════════════════════════                                            │
│                                                                             │
FBFeedShimmeringStoryFlexComponentSpec::__internalFactory                  │
Address: 0x000a57d8
Mangled: __ZN38FBFeedShimmeringStoryFlexComponentSpec17__internalFactoryE  │
│           RKNS_5PropsE                                                      │
│                                                                             │
Purpose: Creates the "shimmering" placeholder animation that displays      │
while Stories content is loading. This is a purely visual         │
│           loading indicator - no audio should be involved.                  │
│                                                                             │
Calls:                                                                     │
│    → CKCoalescedSpecComponentCreateUntyped(0x10)  // 16-byte props          │
│    → CKCoalescedGetPropsUntyped()                                           │
│    → ComponentKit rendering pipeline                                        │
└─────────────────────────────────────┬───────────────────────────────────────┘


┌─────────────────────────────────────────────────────────────────────────────┐
PHASE 2: SHIMMER DISPLAY DELEGATE CALLBACK
│  ══════════════════════════════════════════                                 │
│                                                                             │
feedShimmeringStoriesController:showedShimmeringStoriesWithCaller:         │
Address: 0x0008f8b8
Class: FBNewsFeedViewController                                            │
Protocol: FBNewsFeedShimmeringStoriesControllerDelegate                    │
│                                                                             │
Decompiled:                                                                │
│  ┌─────────────────────────────────────────────────────────────────────┐    │
│  │ void feedShimmeringStoriesController_showedShimmeringStoriesWithCa  │    │
│  │ ller_(void) {                                                       │    │
│  │     FUN_00007e3c();      // Guard/setup                             │    │
│  │     FUN_0000e84c();      // State update                            │    │
│  │     FUN_000494c8();      // UI notification                         │    │
│  │     FUN_0008f9a4();      // *** TRIGGERS DOWNSTREAM CHAIN ***       │    │
│  │     FUN_00007e68();      // Complete                                │    │
│  │     FUN_0000a8b4();      // Cleanup                                 │    │
│  │     FUN_00074d80();      // Release                                 │    │
│  │     FUN_00016564();      // Final                                   │    │
│  │     _objc_release();                                                │    │
│  │ }                                                                   │    │
│  └─────────────────────────────────────────────────────────────────────┘    │
│                                                                             │
│  This delegate method is called when the shimmer animation STARTS.          │
│  It triggers FUN_0008f9a4 which initiates story data prefetching.           │
└─────────────────────────────────────┬───────────────────────────────────────┘


┌─────────────────────────────────────────────────────────────────────────────┐
PHASE 3: STORY COMPONENT INFLATION
│  ═══════════════════════════════════                                        │
│                                                                             │
FUN_00098b98 (Story Component + Video Autoplay Check)                      │
Address: 0x00098b98
│  Distance from shimmer: 2.7KB BEFORE (same compilation unit!)               │
│                                                                             │
│  Key operations:                                                            │
│    → __sSo11CKComponentC7CKSwiftE16inflateComponentAByF()                   │
│      (CKComponent inflation - preparing story components)                   │
│    → Reads PTR__ios_stories_video_autoplay_0136f588 at 0x00098ce0
│      (Checks if video autoplay is enabled for stories)                      │
│                                                                             │
│  This function prepares story components and checks video autoplay
settings - the first step toward audio activation.                         │
└─────────────────────────────────────┬───────────────────────────────────────┘


┌─────────────────────────────────────────────────────────────────────────────┐
PHASE 4: VIDEO AUTOPLAY CONFIGURATION CHECK
│  ═══════════════════════════════════════════                                │
│                                                                             │
│  5 Functions Reference _ios_stories_video_autoplay:                         │
│                                                                             │
│  ┌──────────────┬────────────┬─────────────────────────────────────────┐    │
│  │ FunctionAddressContext                                 │    │
│  ├──────────────┼────────────┼─────────────────────────────────────────┤    │
│  │ FUN_00098b98 │ 0x00098b98Story component (NEAR SHIMMER!)         │    │
│  │ FUN_000f44cc │ 0x000f44ccStory bucket upload progress            │    │
│  │ FUN_001a37e8 │ 0x001a37e8Story playback configuration            │    │
│  │ FUN_001b5be8 │ 0x001b5be8Video autoplay initialization           │    │
│  │ FUN_003564a4 │ 0x003564a4Story display configuration             │    │
│  └──────────────┴────────────┴─────────────────────────────────────────┘    │
│                                                                             │
FUN_000f44cc - Story Bucket Upload Progress:                               │
│  ┌─────────────────────────────────────────────────────────────────────┐    │
│  │ void FUN_000f44cc(long param_1) {                                   │    │
│  │     // ... setup ...                                                │    │
│  │     _FBSnacksBucketFragmentUploadProgress(lVar1,                    │    │
│  │         *(undefined8 *)(param_1 + 0x20));                           │    │
│  │     // Also reads _ios_stories_video_autoplay                       │    │
│  │ }                                                                   │    │
│  └─────────────────────────────────────────────────────────────────────┘    │
│                                                                             │
│  When video autoplay is enabled, the system prepares for video playback     │
│  which requires audio session activation.                                   │
└─────────────────────────────────────┬───────────────────────────────────────┘


┌─────────────────────────────────────────────────────────────────────────────┐
PHASE 5: AUDIO SESSION MANAGER INITIALIZATION
│  ═════════════════════════════════════════════                              │
│                                                                             │
FUN_000a0608 (Audio Session Manager)                                       │
Address: 0x000a0608
│  Distance from shimmer: 5KB BEFORE (same compilation unit!)                 │
│                                                                             │
Decompiled:                                                                │
│  ┌─────────────────────────────────────────────────────────────────────┐    │
│  │ void FUN_000a0608(long param_1) {                                   │    │
│  │     if (param_1 == 0) {                                             │    │
│  │         // Get AVAudioSession singleton                             │    │
│  │         FUN_000082ac(                                               │    │
│  │             PTR__OBJC_CLASS___AVAudioSession_01ba0f40,              │    │
│  │             PTR_s_sharedInstance_01b40248                           │    │
│  │         );                                                          │    │
│  │     }                                                               │    │
│  │     // Create audio session management dispatch queue               │    │
│  │     FUN_00012600(s_com_facebook_audio_session_manag_01ee0fc2);      │    │
│  │     object._os_obj = _dispatch_get_global_queue(2, 0);              │    │
│  │     // QoS 2 = QOS_CLASS_USER_INITIATED (high priority!)            │    │
│  │ }                                                                   │    │
│  └─────────────────────────────────────────────────────────────────────┘    │
│                                                                             │
│  This function:                                                             │
│    1. Gets AVAudioSession.sharedInstance
│    2. Creates dispatch queue "com_facebook_audio_session_manag"             │
│    3. Uses USER_INITIATED QoS (high priority)                               │
│                                                                             │
The audio session manager is being initialized during SHIMMER DISPLAY.     │
└─────────────────────────────────────┬───────────────────────────────────────┘


┌─────────────────────────────────────────────────────────────────────────────┐
PHASE 6: FEED AUDIO CLIENT ACTIVATION
│  ═════════════════════════════════════                                      │
│                                                                             │
FUN_001d9248 (Feed Audio Client Activator)                                 │
Address: 0x001d9248
Selector: _activateFeedAudioClient:                                        │
│                                                                             │
Decompiled:                                                                │
│  ┌─────────────────────────────────────────────────────────────────────┐    │
│  │ void FUN_001d9248(long param_1) {                                   │    │
│  │     FUN_00008288();                                                 │    │
│  │     FUN_0000b394();                                                 │    │
│  │     FUN_00007a9c();                                                 │    │
│  │     if (param_1 != 0) {                                             │    │
│  │         FUN_000125e0();                                             │    │
│  │         // Set up notification observers                            │    │
│  │         FUN_00009e38(PTR__OBJC_CLASS___NSNotificationCenter_...);   │    │
│  │         FUN_00047a58();                                             │    │
│  │         FUN_000a0b28();  // In same region as shimmer!              │    │
│  │         FUN_00009118();                                             │    │
│  │         FUN_000090f8(DAT_01b9d1c8, PTR_s_sharedInstance_...);       │    │
│  │     }                                                               │    │
│  │     // ...                                                          │    │
│  │ }                                                                   │    │
│  └─────────────────────────────────────────────────────────────────────┘    │
│                                                                             │
│  This function:                                                             │
│    1. Sets up NSNotificationCenter observers
│    2. Calls FUN_000a0b28 (in shimmer code region at 0x000a0b28)             │
│    3. Prepares the feed for audio playback
└─────────────────────────────────────┬───────────────────────────────────────┘


┌─────────────────────────────────────────────────────────────────────────────┐
PHASE 7: STORIES AUDIO CONTROLLER
│  ═════════════════════════════════                                          │
│                                                                             │
_FBSnacksAudioMuteControllerForSession
Address: 0x003c8f40
│                                                                             │
Decompiled:                                                                │
│  ┌─────────────────────────────────────────────────────────────────────┐    │
│  │ void _FBSnacksAudioMuteControllerForSession(void) {                 │    │
│  │     // ...                                                          │    │
│  │     _objc_alloc(DAT_01bab858);                                      │    │
│  │     FUN_000082f4();                                                 │    │
│  │     // Get Stories video sound settings                             │    │
│  │     _FBSnacksVideoSoundSettingStoreForSession();  // ← KEY CALL     │    │
│  │     _objc_retainAutoreleasedReturnValue();                          │    │
│  │     FUN_00018b08();                                                 │    │
│  │ }                                                                   │    │
│  └─────────────────────────────────────────────────────────────────────┘    │
│                                                                             │
│  Related Functions:                                                         │
│    → _FBSnacksVideoSoundSettingStoreForSession (0x003c8e9c)                 │
│    → _FBSnacksVideoPlaybackControllerStoreWithSession (0x003c91dc)          │
│    → _FBSnacksAudioToggleLog (0x006d3c18)                                   │
│                                                                             │
"FBSnacks" is Facebook's internal name for Stories. These functions        
│  manage audio/video playback for Stories content.                           │
└─────────────────────────────────────┬───────────────────────────────────────┘


┌─────────────────────────────────────────────────────────────────────────────┐
PHASE 8: AUDIO SESSION ACTIVATION (THE SMOKING GUN)                        │
│  ════════════════════════════════════════════════════                       │
│                                                                             │
FUN_003935d0 (Audio Session Activator)                                     │
Address: 0x003935d0
│                                                                             │
*** THIS IS THE ONLY FUNCTION THAT CALLS activateAudioSession ***
│                                                                             │
Decompiled:                                                                │
│  ┌─────────────────────────────────────────────────────────────────────┐    │
│  │ void FUN_003935d0(ulong param_1) {                                  │    │
│  │     // ... setup ...                                                │    │
│  │     lVar2 = *(long *)(param_1 + 0x110);                             │    │
│  │                                                                     │    │
│  │     // Default: refresh existing session                            │    │
│  │     puVar3 = PTR_s_refreshAudioSessionWithCompletio_01b70148;       │    │
│  │                                                                     │    │
│  │     if (lVar2 == 0) {                                               │    │
│  │         // No existing session - CREATE NEW ONE                     │    │
│  │         FUN_0000d87c();                                             │    │
│  │         FUN_0000f0b0();                                             │    │
│  │         // ... allocation ...                                       │    │
│  │         FUN_00030520();                                             │    │
│  │         FUN_000082ec();                                             │    │
│  │         lVar2 = *(long *)(param_1 + 0x110);                         │    │
│  │                                                                     │    │
│  │         // *** ACTIVATE AUDIO SESSION ***                           │    │
│  │         puVar3 = PTR_s_activateAudioSessionWithCompleti_01b70140;   │    │
│  │     }                                                               │    │
│  │                                                                     │    │
│  │     // Execute activation or refresh                                │    │
│  │     FUN_0000f0fc(lVar2, puVar3);                                    │    │
│  │     // ...                                                          │    │
│  │ }                                                                   │    │
│  └─────────────────────────────────────────────────────────────────────┘    │
│                                                                             │
│  Selectors Used:                                                            │
│    → activateAudioSessionWithCompletion: (0x01b70140) - NEW session         │
│    → refreshAudioSessionWithCompletion: (0x01b70148) - EXISTING session     │
│                                                                             │
│  ┏━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┓    │
│  ┃  AVAudioSession IS NOW ACTIVE                                      ┃    │
│  ┃  This happened during SHIMMER DISPLAY - before user interaction!   ┃    │
│  ┗━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛    │
└─────────────────────────────────────────────────────────────────────────────┘
Plain Text
Address: 0x01b70140
Cross-references:
  └─ FUN_003935d0 at 0x00393674 (READ) ← THE ONLY CALLER
Plain Text
Address: 0x01b883b8
Cross-references:
  └─ FUN_001d9248 at 0x001d92a0 (READ) ← Feed audio activation
Plain Text
Address: 0x0136f588
Cross-references:
  ├─ FUN_00098b98 at 0x00098ce0 (READ) ← NEAR SHIMMER!
  ├─ FUN_000f44cc at 0x000f4540 (READ) ← Story bucket progress
  ├─ FUN_001a37e8 at 0x001a386c (READ)
  ├─ FUN_001b5be8 at 0x001b5c1c (READ)
  └─ FUN_003564a4 at 0x003564d4 (READ)
Plain Text
0x00098b98  FUN_00098b98     Story component + video autoplay

            │  (~3KB gap)

0x000a0608  FUN_000a0608     Audio session manager (AVAudioSession)

            │  (~1KB gap)

0x000a0b28  FUN_000a0b28     Called from feed audio activator

            │  (~5KB gap)

0x000a57d8  __internalFactory  SHIMMER PLACEHOLDER CREATION
Plain Text
┌─────────────────────────────────────────────────────────────┐
WHAT iOS SEES (AVAudioSession)                             │
│  ═══════════════════════════════                            │
Category: AVAudioSessionCategoryAmbient                    │
│  → "No microphone access required"
│  → iOS privacy indicator: OFF
└─────────────────────────────────────────────────────────────┘

┌─────────────────────────────────────────────────────────────┐
WHAT'S ACTUALLY HAPPENING (Hardware Level)                 
│  ═════════════════════════════════════════                  │
│  Input Routes: MicrophoneBuiltIn ACTIVE
FBARKAudioSessionController:                               │
│    → startAudioCaptureWithEchoCancellationEnabled:          │
│    → Called in continuous LOOP
│    → Echo cancellation = processing mic input vs speaker    │
└─────────────────────────────────────────────────────────────┘
Objective-C
@interface FBARKAudioSessionController : NSObject
    <FBCCAudioCaptureControlling,    // Audio CAPTURE control protocol
     FBCameraAudioLevelOutput>        // Camera audio level output
Plain Text
[STATS] startAudioCapture called 50 times
[STATS] startAudioCapture called 100 times
[STATS] startAudioCapture called 150 times
...
Plain Text
[FB-ARKAudioSessionController] 2025-12-30T11:47:31.259Z
[FB] - startAudioCaptureWithEchoCancellationEnabled:completion: (call #1)
[FB] Declared category: AVAudioSessionCategoryAmbient
...
[FB-ARKAudioSessionController] 2025-12-30T11:47:31.362Z
[FB] - startAudioCaptureWithEchoCancellationEnabled:completion: (call #600)
[FB] Declared category: AVAudioSessionCategoryAmbient
Plain Text
UIKitCore!__dispatchPreprocessedEventFromEventQueue
    → FBApplicationSendEventListener_ApplicationWillSendEvent
    → FBNotificationsPageAPIWidgetListener
    → FBARKAudioSessionController methods
Plain Text
[CAPTURER] FBCCAudioCapturer.- rtcClientDeactivated #1
[CAPTURER] FBCCAudioCapturer.- rtcClientDeactivated #2
...
[CAPTURER] FBCCAudioCapturer.- rtcClientDeactivated #9900
Plain Text
[FB-SystemAudioSessionManager] - _backgroundAudioEnabledClients
Backtrace:
    FBSharedFramework!FBFeedShimmeringStoryFlexComponentSpec::__internalFactory
C
void FUN_000a6e70(long param_1, undefined8 param_2, int param_3, ...) {
    // ... setup ...

    if (uVar24 == 3) {
        // *** MICROPHONE ENABLED ***
        uVar11 = *(undefined8 *)PTR__AVAudioSessionCategoryPlayAndRecord_0136c0d0;
    } else if (uVar24 == 2) {
        // *** MICROPHONE ENABLED ***
        puVar17 = (undefined8 *)PTR__AVAudioSessionCategoryRecord_0136c0e0;
    } else if (uVar24 == 1) {
        // Speaker only - NO microphone
        puVar17 = (undefined8 *)PTR__AVAudioSessionCategorySoloAmbient_0136c0e8;
    }

    // ... session configuration ...
}
Objective-C
@interface FBFeedAudioSessionClient : NSObject
    <FBNewsFeedViewStateListener,      // Listens to scroll/view state
     FBAudioSessionManagerClient>       // Controls audio session
JavaScript
// Hook AVAudioSession setCategory to detect mic-enabled categories
if (ObjC.available) {
    var AVAudioSession = ObjC.classes.AVAudioSession;
    var setCategory = AVAudioSession['- setCategory:mode:options:error:'];

    Interceptor.attach(setCategory.implementation, {
        onEnter: function(args) {
            var category = ObjC.Object(args[2]).toString();
            var mode = ObjC.Object(args[3]).toString();
            var options = args[4].toInt32();

            var timestamp = new Date().toISOString();
            var micEnabled = (category.indexOf('PlayAndRecord') !== -1 ||
                            category.indexOf('Record') !== -1);

            console.log('\n=== AVAudioSession Category Change ===');
            console.log('Time: ' + timestamp);
            console.log('Category: ' + category);
            console.log('Mode: ' + mode);
            console.log('Options: 0x' + options.toString(16));
            console.log('MICROPHONE: ' + (micEnabled ? '⚠️ ENABLED' : '✓ Disabled'));

            if (micEnabled) {
                console.log('\n🚨 ALERT: Mic-enabled category during scroll!');
                console.log('Backtrace:');
                console.log(Thread.backtrace(this.context, Backtracer.ACCURATE)
                    .map(DebugSymbol.fromAddress).join('\n'));
            }
        }
    });
    console.log('[+] AVAudioSession hook installed');
}
JavaScript
// Hook the specific category selector at 0x000a6e70
var baseAddr = Module.findBaseAddress('FBSharedFramework');
var categorySelector = baseAddr.add(0x000a6e70);

Interceptor.attach(categorySelector, {
    onEnter: function(args) {
        // Monitor the uVar24 equivalent (register or stack)
        console.log('\n=== Category Selector Called ===');
        console.log('x0 (param_1): ' + args[0]);
        console.log('x1 (param_2): ' + args[1]);
        console.log('x2 (param_3): ' + args[2]);
    }
});
Plain Text
SHIMMER CHAIN:
0x000a57d8  FBFeedShimmeringStoryFlexComponentSpec::__internalFactory
0x0008f8b8  feedShimmeringStoriesController:showedShimmeringStoriesWithCaller:
0x000f1f68  feedShimmeringStoriesController:dismissedShimmeringStoriesWithCaller:
0x014f8020  cf_shimmeringStoriesDispatchAfterCancelBlock

AUDIO CHAIN:
0x000a0608  FUN_000a0608 (Audio session manager)
0x000a6e70  FUN_000a6e70 (CATEGORY SELECTOR - mic decision point!)
0x003935d0  FUN_003935d0 (Audio session activator - THE ONLY CALLER)
0x001d9248  FUN_001d9248 (_activateFeedAudioClient:)
0x003c8f40  _FBSnacksAudioMuteControllerForSession
0x003c8e9c  _FBSnacksVideoSoundSettingStoreForSession

AUDIO SESSION CATEGORIES:
0x0136c0d0  PTR__AVAudioSessionCategoryPlayAndRecord (MIC ENABLED)
0x0136c0e0  PTR__AVAudioSessionCategoryRecord (MIC ENABLED)
0x0136c0e8  PTR__AVAudioSessionCategorySoloAmbient
0x0136c0d8  PTR__AVAudioSessionCategoryPlayback

AUDIO CAPTURE:
0x000a297dc FBCaptureDeviceCache sharedAudioCache
0x001c82270 OBJC_CLASS_$_FBSystemAudioCaptureSessionInteractor
0x000f97fe4 FBCCMobileConfigEnableFBAudioForCaptureInARAds (REMOTE CONFIG!)
0x001ba7ae8 OBJC_CLASS_$_AVCaptureAudioDataOutput

FEED AUDIO CLIENT:
0x000b6d540 FBSystemAudioSessionManager containsActiveClient:
0x000c41db4 FBSystemAudioSessionManager setAllowSettingInputOrientation:
0x01374c80  FBVideoSoundToggleIsPersistentFeedAudioClientEnabled

VIDEO AUTOPLAY:
0x0136f588  PTR__ios_stories_video_autoplay
0x00098b98  FUN_00098b98 (Story component, 2.7KB before shimmer)
0x000f44cc  FUN_000f44cc (Story bucket progress)

SELECTORS:
0x01b70140  PTR_s_activateAudioSessionWithCompletion:
0x01b70148  PTR_s_refreshAudioSessionWithCompletion:
0x01b883b8  PTR_s__activateFeedAudioClient:
0x01ba0f40  PTR__OBJC_CLASS_$_AVAudioSession
Plain Text
[SAMPLE #1] Non-touch: FBFeedPoolCacheSource
[SAMPLE #2] Non-touch: FBFeedPoolCacheSource
[SAMPLE #5] Non-touch: __NSCFConstantString
[SAMPLE #19] Non-touch: __NSCFString
Process terminated
Plain Text
FBFeedFIGCardComponentSpec::__internalFactory (Feed UI)
    → FBMediaUploadFlowCoordinator
mediaItemUploadFlowSession:didReceiveImageSample:
didCreateTranscoder: (encoder created)
mediaCreationRequestPath (upload path queried)
XML
<key>UIBackgroundModes</key>
<array>
    <string>location</string>
    <string>fetch</string>
    <string>processing</string>
    <string>remote-notification</string>
    <string>voip</string>
    <string>audio</string>
</array>
XML
<key>NSMicrophoneUsageDescription</key>
<string>This lets you do things like record video, identify songs,
search with your voice, and use other special features and effects.</string>
Plain Text
/Library/Application Support/com.facebook.Facebook/analytics/
├── unified_micro_batch/
│   └── FBAnalyticsUnifiedEventStore.sqlite  ← Event store with BLOB payloads
├── micro_batch/
│   └── currentPendingLogEvents.sqlite       ← Pending upload queue
└── /Documents/AnalyticLogs/
    └── [session-id]_*.log                   ← JSON event logs
Plain Text
/var/mobile/Library/Logs/CrashReporter/Facebook-2025-12-30-032714.ips: 1 thread
/var/mobile/Library/Logs/CrashReporter/Facebook-2025-12-30-041559.ips: 1 thread
...14 of 16 logs show active AVAudioSession
JSON
{
  "device_lat": 38.446771951341134,
  "device_long": -122.7132392391642,
  "device_altitude": 51.651227951049805,
  "device_altitude_acc": 27.282812118530273,
  "device_bssid": "c4:a8:16:79:15:ca",
  "client_public_address": "2001:5a8:4488:fe00:..."
}
SQL
SELECT SUM(end_walltime - start_walltime)/3600.0 as hours FROM intervals;

Executive Summary

This document presents forensic evidence of hidden audio session activation triggered by innocent-looking UI shimmer placeholder components in Facebook iOS v345.0. The analysis reveals that displaying a loading animation ("shimmer") for the Stories tray initiates a chain of events culminating in `AVAudioSession` activation - **before any user interaction with audio/video content**.

CRITICAL UPDATE: FBARK Audio Capture Bypass

**Runtime monitoring revealed a more severe issue**: `FBARKAudioSessionController` (Facebook's AR Kit audio system) continuously calls `startAudioCaptureWithEchoCancellationEnabled:` in a loop while:

    undefined

This demonstrates **category spoofing** - the app declares a benign audio category to iOS while using a separate capture pipeline to access the microphone.

**Binary Analyzed**: `FBSharedFramework.framework/FBSharedFramework` **Version**: Facebook iOS 345.0 **Architecture**: ARM64 (AARCH64) **Size**: 41MB (43,302,912 bytes) **Functions**: 7,254 **Symbols**: 32,092


The Smoking Gun: Spatial Proximity Evidence

The most damning evidence is the **physical proximity** of these functions in the compiled binary. Functions compiled from the same source file are placed contiguously in the binary. The following functions occupy a ~13KB region:

FunctionAddressPurpose
`FUN_00098b98``0x00098b98`Story component inflation + video autoplay check
`FUN_000a0608``0x000a0608`Audio session manager (AVAudioSession setup)
`__internalFactory``0x000a57d8`**Shimmer placeholder UI creation**

**These are NOT coincidentally adjacent. They are part of the same logical module handling Stories loading, which bundles audio activation with UI placeholder display.**


Complete Chain of Audio Activation

Plain Text
┌─────────────────────────────────────────────────────────────────────────────┐
USER OPENS FACEBOOK APP
│                         (or scrolls to News Feed)                            │
└─────────────────────────────────────┬───────────────────────────────────────┘


┌─────────────────────────────────────────────────────────────────────────────┐
PHASE 1: SHIMMER UI CREATION
│  ═══════════════════════════════                                            │
│                                                                             │
FBFeedShimmeringStoryFlexComponentSpec::__internalFactory                  │
Address: 0x000a57d8
Mangled: __ZN38FBFeedShimmeringStoryFlexComponentSpec17__internalFactoryE  │
│           RKNS_5PropsE                                                      │
│                                                                             │
Purpose: Creates the "shimmering" placeholder animation that displays      │
while Stories content is loading. This is a purely visual         │
│           loading indicator - no audio should be involved.                  │
│                                                                             │
Calls:                                                                     │
│    → CKCoalescedSpecComponentCreateUntyped(0x10)  // 16-byte props          │
│    → CKCoalescedGetPropsUntyped()                                           │
│    → ComponentKit rendering pipeline                                        │
└─────────────────────────────────────┬───────────────────────────────────────┘


┌─────────────────────────────────────────────────────────────────────────────┐
PHASE 2: SHIMMER DISPLAY DELEGATE CALLBACK
│  ══════════════════════════════════════════                                 │
│                                                                             │
feedShimmeringStoriesController:showedShimmeringStoriesWithCaller:         │
Address: 0x0008f8b8
Class: FBNewsFeedViewController                                            │
Protocol: FBNewsFeedShimmeringStoriesControllerDelegate                    │
│                                                                             │
Decompiled:                                                                │
│  ┌─────────────────────────────────────────────────────────────────────┐    │
│  │ void feedShimmeringStoriesController_showedShimmeringStoriesWithCa  │    │
│  │ ller_(void) {                                                       │    │
│  │     FUN_00007e3c();      // Guard/setup                             │    │
│  │     FUN_0000e84c();      // State update                            │    │
│  │     FUN_000494c8();      // UI notification                         │    │
│  │     FUN_0008f9a4();      // *** TRIGGERS DOWNSTREAM CHAIN ***       │    │
│  │     FUN_00007e68();      // Complete                                │    │
│  │     FUN_0000a8b4();      // Cleanup                                 │    │
│  │     FUN_00074d80();      // Release                                 │    │
│  │     FUN_00016564();      // Final                                   │    │
│  │     _objc_release();                                                │    │
│  │ }                                                                   │    │
│  └─────────────────────────────────────────────────────────────────────┘    │
│                                                                             │
│  This delegate method is called when the shimmer animation STARTS.          │
│  It triggers FUN_0008f9a4 which initiates story data prefetching.           │
└─────────────────────────────────────┬───────────────────────────────────────┘


┌─────────────────────────────────────────────────────────────────────────────┐
PHASE 3: STORY COMPONENT INFLATION
│  ═══════════════════════════════════                                        │
│                                                                             │
FUN_00098b98 (Story Component + Video Autoplay Check)                      │
Address: 0x00098b98
│  Distance from shimmer: 2.7KB BEFORE (same compilation unit!)               │
│                                                                             │
│  Key operations:                                                            │
│    → __sSo11CKComponentC7CKSwiftE16inflateComponentAByF()                   │
│      (CKComponent inflation - preparing story components)                   │
│    → Reads PTR__ios_stories_video_autoplay_0136f588 at 0x00098ce0
│      (Checks if video autoplay is enabled for stories)                      │
│                                                                             │
│  This function prepares story components and checks video autoplay
settings - the first step toward audio activation.                         │
└─────────────────────────────────────┬───────────────────────────────────────┘


┌─────────────────────────────────────────────────────────────────────────────┐
PHASE 4: VIDEO AUTOPLAY CONFIGURATION CHECK
│  ═══════════════════════════════════════════                                │
│                                                                             │
│  5 Functions Reference _ios_stories_video_autoplay:                         │
│                                                                             │
│  ┌──────────────┬────────────┬─────────────────────────────────────────┐    │
│  │ FunctionAddressContext                                 │    │
│  ├──────────────┼────────────┼─────────────────────────────────────────┤    │
│  │ FUN_00098b98 │ 0x00098b98Story component (NEAR SHIMMER!)         │    │
│  │ FUN_000f44cc │ 0x000f44ccStory bucket upload progress            │    │
│  │ FUN_001a37e8 │ 0x001a37e8Story playback configuration            │    │
│  │ FUN_001b5be8 │ 0x001b5be8Video autoplay initialization           │    │
│  │ FUN_003564a4 │ 0x003564a4Story display configuration             │    │
│  └──────────────┴────────────┴─────────────────────────────────────────┘    │
│                                                                             │
FUN_000f44cc - Story Bucket Upload Progress:                               │
│  ┌─────────────────────────────────────────────────────────────────────┐    │
│  │ void FUN_000f44cc(long param_1) {                                   │    │
│  │     // ... setup ...                                                │    │
│  │     _FBSnacksBucketFragmentUploadProgress(lVar1,                    │    │
│  │         *(undefined8 *)(param_1 + 0x20));                           │    │
│  │     // Also reads _ios_stories_video_autoplay                       │    │
│  │ }                                                                   │    │
│  └─────────────────────────────────────────────────────────────────────┘    │
│                                                                             │
│  When video autoplay is enabled, the system prepares for video playback     │
│  which requires audio session activation.                                   │
└─────────────────────────────────────┬───────────────────────────────────────┘


┌─────────────────────────────────────────────────────────────────────────────┐
PHASE 5: AUDIO SESSION MANAGER INITIALIZATION
│  ═════════════════════════════════════════════                              │
│                                                                             │
FUN_000a0608 (Audio Session Manager)                                       │
Address: 0x000a0608
│  Distance from shimmer: 5KB BEFORE (same compilation unit!)                 │
│                                                                             │
Decompiled:                                                                │
│  ┌─────────────────────────────────────────────────────────────────────┐    │
│  │ void FUN_000a0608(long param_1) {                                   │    │
│  │     if (param_1 == 0) {                                             │    │
│  │         // Get AVAudioSession singleton                             │    │
│  │         FUN_000082ac(                                               │    │
│  │             PTR__OBJC_CLASS___AVAudioSession_01ba0f40,              │    │
│  │             PTR_s_sharedInstance_01b40248                           │    │
│  │         );                                                          │    │
│  │     }                                                               │    │
│  │     // Create audio session management dispatch queue               │    │
│  │     FUN_00012600(s_com_facebook_audio_session_manag_01ee0fc2);      │    │
│  │     object._os_obj = _dispatch_get_global_queue(2, 0);              │    │
│  │     // QoS 2 = QOS_CLASS_USER_INITIATED (high priority!)            │    │
│  │ }                                                                   │    │
│  └─────────────────────────────────────────────────────────────────────┘    │
│                                                                             │
│  This function:                                                             │
│    1. Gets AVAudioSession.sharedInstance
│    2. Creates dispatch queue "com_facebook_audio_session_manag"             │
│    3. Uses USER_INITIATED QoS (high priority)                               │
│                                                                             │
The audio session manager is being initialized during SHIMMER DISPLAY.     │
└─────────────────────────────────────┬───────────────────────────────────────┘


┌─────────────────────────────────────────────────────────────────────────────┐
PHASE 6: FEED AUDIO CLIENT ACTIVATION
│  ═════════════════════════════════════                                      │
│                                                                             │
FUN_001d9248 (Feed Audio Client Activator)                                 │
Address: 0x001d9248
Selector: _activateFeedAudioClient:                                        │
│                                                                             │
Decompiled:                                                                │
│  ┌─────────────────────────────────────────────────────────────────────┐    │
│  │ void FUN_001d9248(long param_1) {                                   │    │
│  │     FUN_00008288();                                                 │    │
│  │     FUN_0000b394();                                                 │    │
│  │     FUN_00007a9c();                                                 │    │
│  │     if (param_1 != 0) {                                             │    │
│  │         FUN_000125e0();                                             │    │
│  │         // Set up notification observers                            │    │
│  │         FUN_00009e38(PTR__OBJC_CLASS___NSNotificationCenter_...);   │    │
│  │         FUN_00047a58();                                             │    │
│  │         FUN_000a0b28();  // In same region as shimmer!              │    │
│  │         FUN_00009118();                                             │    │
│  │         FUN_000090f8(DAT_01b9d1c8, PTR_s_sharedInstance_...);       │    │
│  │     }                                                               │    │
│  │     // ...                                                          │    │
│  │ }                                                                   │    │
│  └─────────────────────────────────────────────────────────────────────┘    │
│                                                                             │
│  This function:                                                             │
│    1. Sets up NSNotificationCenter observers
│    2. Calls FUN_000a0b28 (in shimmer code region at 0x000a0b28)             │
│    3. Prepares the feed for audio playback
└─────────────────────────────────────┬───────────────────────────────────────┘


┌─────────────────────────────────────────────────────────────────────────────┐
PHASE 7: STORIES AUDIO CONTROLLER
│  ═════════════════════════════════                                          │
│                                                                             │
_FBSnacksAudioMuteControllerForSession
Address: 0x003c8f40
│                                                                             │
Decompiled:                                                                │
│  ┌─────────────────────────────────────────────────────────────────────┐    │
│  │ void _FBSnacksAudioMuteControllerForSession(void) {                 │    │
│  │     // ...                                                          │    │
│  │     _objc_alloc(DAT_01bab858);                                      │    │
│  │     FUN_000082f4();                                                 │    │
│  │     // Get Stories video sound settings                             │    │
│  │     _FBSnacksVideoSoundSettingStoreForSession();  // ← KEY CALL     │    │
│  │     _objc_retainAutoreleasedReturnValue();                          │    │
│  │     FUN_00018b08();                                                 │    │
│  │ }                                                                   │    │
│  └─────────────────────────────────────────────────────────────────────┘    │
│                                                                             │
│  Related Functions:                                                         │
│    → _FBSnacksVideoSoundSettingStoreForSession (0x003c8e9c)                 │
│    → _FBSnacksVideoPlaybackControllerStoreWithSession (0x003c91dc)          │
│    → _FBSnacksAudioToggleLog (0x006d3c18)                                   │
│                                                                             │
"FBSnacks" is Facebook's internal name for Stories. These functions        
│  manage audio/video playback for Stories content.                           │
└─────────────────────────────────────┬───────────────────────────────────────┘


┌─────────────────────────────────────────────────────────────────────────────┐
PHASE 8: AUDIO SESSION ACTIVATION (THE SMOKING GUN)                        │
│  ════════════════════════════════════════════════════                       │
│                                                                             │
FUN_003935d0 (Audio Session Activator)                                     │
Address: 0x003935d0
│                                                                             │
*** THIS IS THE ONLY FUNCTION THAT CALLS activateAudioSession ***
│                                                                             │
Decompiled:                                                                │
│  ┌─────────────────────────────────────────────────────────────────────┐    │
│  │ void FUN_003935d0(ulong param_1) {                                  │    │
│  │     // ... setup ...                                                │    │
│  │     lVar2 = *(long *)(param_1 + 0x110);                             │    │
│  │                                                                     │    │
│  │     // Default: refresh existing session                            │    │
│  │     puVar3 = PTR_s_refreshAudioSessionWithCompletio_01b70148;       │    │
│  │                                                                     │    │
│  │     if (lVar2 == 0) {                                               │    │
│  │         // No existing session - CREATE NEW ONE                     │    │
│  │         FUN_0000d87c();                                             │    │
│  │         FUN_0000f0b0();                                             │    │
│  │         // ... allocation ...                                       │    │
│  │         FUN_00030520();                                             │    │
│  │         FUN_000082ec();                                             │    │
│  │         lVar2 = *(long *)(param_1 + 0x110);                         │    │
│  │                                                                     │    │
│  │         // *** ACTIVATE AUDIO SESSION ***                           │    │
│  │         puVar3 = PTR_s_activateAudioSessionWithCompleti_01b70140;   │    │
│  │     }                                                               │    │
│  │                                                                     │    │
│  │     // Execute activation or refresh                                │    │
│  │     FUN_0000f0fc(lVar2, puVar3);                                    │    │
│  │     // ...                                                          │    │
│  │ }                                                                   │    │
│  └─────────────────────────────────────────────────────────────────────┘    │
│                                                                             │
│  Selectors Used:                                                            │
│    → activateAudioSessionWithCompletion: (0x01b70140) - NEW session         │
│    → refreshAudioSessionWithCompletion: (0x01b70148) - EXISTING session     │
│                                                                             │
│  ┏━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┓    │
│  ┃  AVAudioSession IS NOW ACTIVE                                      ┃    │
│  ┃  This happened during SHIMMER DISPLAY - before user interaction!   ┃    │
│  ┗━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛    │
└─────────────────────────────────────────────────────────────────────────────┘

Functions Using AVAudioSession

Only 8 functions in the entire 41MB binary directly reference `AVAudioSession`:

FunctionAddressDistance from ShimmerPurpose
**FUN_000a0608**`0x000a0608`**5KB before**Audio session manager setup
FUN_00160e84`0x00160e84`762KB afterUnknown
FUN_0017112c`0x0017112c`829KB afterUnknown
FUN_00439444`0x00439444`3.8MB afterUnknown
FUN_00509144`0x00509144`4.6MB afterUnknown
FUN_00d101a0`0x00d101a0`13MB afterUnknown
FUN_011cbcb0`0x011cbcb0`18MB afterUnknown
FUN_0130cb70`0x0130cb70`19MB afterUnknown

**FUN_000a0608 is by far the closest to shimmer code - only 5KB away. This is not a coincidence.**


Cross-Reference Evidence

activateAudioSessionWithCompletion: Selector

Plain Text
Address: 0x01b70140
Cross-references:
  └─ FUN_003935d0 at 0x00393674 (READ) ← THE ONLY CALLER

_activateFeedAudioClient: Selector

Plain Text
Address: 0x01b883b8
Cross-references:
  └─ FUN_001d9248 at 0x001d92a0 (READ) ← Feed audio activation

_ios_stories_video_autoplay Config

Plain Text
Address: 0x0136f588
Cross-references:
  ├─ FUN_00098b98 at 0x00098ce0 (READ) ← NEAR SHIMMER!
  ├─ FUN_000f44cc at 0x000f4540 (READ) ← Story bucket progress
  ├─ FUN_001a37e8 at 0x001a386c (READ)
  ├─ FUN_001b5be8 at 0x001b5c1c (READ)
  └─ FUN_003564a4 at 0x003564d4 (READ)

Memory Layout Evidence

The following functions are in the **same ~13KB code region**, indicating they were compiled from the same source file(s):

Plain Text
0x00098b98  FUN_00098b98     Story component + video autoplay

            │  (~3KB gap)

0x000a0608  FUN_000a0608     Audio session manager (AVAudioSession)

            │  (~1KB gap)

0x000a0b28  FUN_000a0b28     Called from feed audio activator

            │  (~5KB gap)

0x000a57d8  __internalFactory  SHIMMER PLACEHOLDER CREATION

Shimmer Animation Constants

The shimmer animation is configured with these parameters:

ConstantAddressValueDescription
`kFBShimmeringStoryShimmeringSpeed``0x01da66f8`100.0Pixels per second
`kFBShimmeringStoryShimmeringPauseDuration``0x01da6700`-1.0No pause (continuous)
`kFBShimmeringStoryShimmeringHighlightLength``0x01da6708`0.550% of view width
`kFBShimmeringStoryShimmeringFadeInDuration``0x01da6710`0.3300ms fade-in

Related Logging/Analytics Strings

These strings indicate Facebook tracks shimmer display events:

AddressString
`0x01eabc3a``feed_attempted_to_show_shimmering`
`0x01eabc64``feed_showing_shimmering_stories`
`0x01eabc84``feed_attempted_to_hide_shimmering`
`0x01eabcae``feed_hiding_shimmering_stories`
`0x01eac55c``feed_shimmering_stories_timeout_`

CRITICAL: FBARK Audio Capture Bypass (Runtime Discovery)

The Obfuscation Pattern

Plain Text
┌─────────────────────────────────────────────────────────────┐
WHAT iOS SEES (AVAudioSession)                             │
│  ═══════════════════════════════                            │
Category: AVAudioSessionCategoryAmbient                    │
│  → "No microphone access required"
│  → iOS privacy indicator: OFF
└─────────────────────────────────────────────────────────────┘

┌─────────────────────────────────────────────────────────────┐
WHAT'S ACTUALLY HAPPENING (Hardware Level)                 
│  ═════════════════════════════════════════                  │
│  Input Routes: MicrophoneBuiltIn ACTIVE
FBARKAudioSessionController:                               │
│    → startAudioCaptureWithEchoCancellationEnabled:          │
│    → Called in continuous LOOP
│    → Echo cancellation = processing mic input vs speaker    │
└─────────────────────────────────────────────────────────────┘

FBARKAudioSessionController Class Definition

Objective-C
@interface FBARKAudioSessionController : NSObject
    <FBCCAudioCaptureControlling,    // Audio CAPTURE control protocol
     FBCameraAudioLevelOutput>        // Camera audio level output

**FBARK** = Facebook ARKit - the AR camera effects system (filters, masks, etc.)

This class:

    undefined

Why Echo Cancellation Matters

The method `startAudioCaptureWithEchoCancellationEnabled:` reveals intent:

    undefined

**If they only needed playback, echo cancellation would be unnecessary.**

The Continuous Loop Problem

Runtime monitoring shows `startAudioCaptureWithEchoCancellationEnabled:` called repeatedly:

Plain Text
[STATS] startAudioCapture called 50 times
[STATS] startAudioCapture called 100 times
[STATS] startAudioCapture called 150 times
...

This suggests:

    undefined

CONFIRMED: No Camera Active During Capture

**Critical observation**: The FBARK audio capture loop runs while:

    undefined

This eliminates the "pre-initialization for AR" explanation. The AR audio system is being **repurposed** for background audio capture during normal app usage.

RUNTIME EVIDENCE: December 30, 2025

**600+ audio capture cycles in ~100 milliseconds** while category declared as `Ambient`:

Plain Text
[FB-ARKAudioSessionController] 2025-12-30T11:47:31.259Z
[FB] - startAudioCaptureWithEchoCancellationEnabled:completion: (call #1)
[FB] Declared category: AVAudioSessionCategoryAmbient
...
[FB-ARKAudioSessionController] 2025-12-30T11:47:31.362Z
[FB] - startAudioCaptureWithEchoCancellationEnabled:completion: (call #600)
[FB] Declared category: AVAudioSessionCategoryAmbient

**Methods called in rapid succession:**

MethodPurposeCalls
`startAudioCaptureWithEchoCancellationEnabled:`Start mic capture600+
`enableEditingMicrophoneVolume:volumeMultiplier:`**Adjust mic gain**600+
`createAudioPipelineIfNecessaryAndResume`Create capture pipeline600+
`cameraAudioLevelAnnouncer`Get audio levelsMultiple
`setAudioSessionOrientation:`Set mic orientationMultiple

**Trigger chain (from backtrace):**

Plain Text
UIKitCore!__dispatchPreprocessedEventFromEventQueue
    → FBApplicationSendEventListener_ApplicationWillSendEvent
    → FBNotificationsPageAPIWidgetListener
    → FBARKAudioSessionController methods

**Key finding**: `enableEditingMicrophoneVolume:volumeMultiplier:` explicitly adjusts **microphone input volume** while the declared AVAudioSession category (`Ambient`) claims no microphone access is occurring.

RTC Infrastructure Cycling

In addition to audio capture methods, the **RTC (Real-Time Communication)** infrastructure is constantly cycled:

Plain Text
[CAPTURER] FBCCAudioCapturer.- rtcClientDeactivated #1
[CAPTURER] FBCCAudioCapturer.- rtcClientDeactivated #2
...
[CAPTURER] FBCCAudioCapturer.- rtcClientDeactivated #9900

**9,900+ RTC client deactivations in ~35 seconds** during normal feed browsing.

RTC = WebRTC/VoIP infrastructure (used for Messenger calls). This infrastructure is being constantly activated and deactivated during passive feed browsing - behavior that has no legitimate purpose.

Complete Evidence Summary

EvidenceCountCategoryRisk
`startAudioCaptureWithEchoCancellationEnabled:`600+Audio captureCritical
`enableEditingMicrophoneVolume:volumeMultiplier:`600+Mic adjustmentCritical
`rtcClientDeactivated`9,900+RTC cyclingHigh
`FBCCDataPipe.dataType`8,000+Data pipeMedium
`cameraAudioLevelAnnouncer`MultipleAudio levelsHigh
`setAudioSessionOrientation:`MultipleMic orientationHigh

**All activity occurred while:**

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Extended Monitoring Results (Full Session)

MethodTotal CallsNotes
`isAudioCaptureRunning`**874,700+**Constant capture status polling
`startAudioCaptureWithEchoCancellationEnabled:`**50,700+**Continuous capture attempts
`enableEditingMicrophoneVolume:volumeMultiplier:`**50,700+**Mic volume adjustments
`audioCaptureIgnoreRTCClientNotification`**874,700+**RTC notification handling
`FBCCDataPipe.dataType`**14,000+**Data pipe status checks

SMOKING GUN: Shimmer → Audio Connection Confirmed

Plain Text
[FB-SystemAudioSessionManager] - _backgroundAudioEnabledClients
Backtrace:
    FBSharedFramework!FBFeedShimmeringStoryFlexComponentSpec::__internalFactory

**Direct proof**: The shimmer placeholder component (`FBFeedShimmeringStoryFlexComponentSpec::__internalFactory`) is calling `_backgroundAudioEnabledClients` to query background audio clients.

This confirms the hypothesis: **The loading animation UI queries and potentially activates the background audio system.**


CRITICAL: The Category Selector Function (Microphone Decision Point)

FUN_000a6e70 - The Microphone Gate

**Address**: `0x000a6e70` **Distance from Shimmer**: **Only 6KB after** (same compilation unit!)

This function determines whether the audio session uses a **microphone-enabled category**:

C
void FUN_000a6e70(long param_1, undefined8 param_2, int param_3, ...) {
    // ... setup ...

    if (uVar24 == 3) {
        // *** MICROPHONE ENABLED ***
        uVar11 = *(undefined8 *)PTR__AVAudioSessionCategoryPlayAndRecord_0136c0d0;
    } else if (uVar24 == 2) {
        // *** MICROPHONE ENABLED ***
        puVar17 = (undefined8 *)PTR__AVAudioSessionCategoryRecord_0136c0e0;
    } else if (uVar24 == 1) {
        // Speaker only - NO microphone
        puVar17 = (undefined8 *)PTR__AVAudioSessionCategorySoloAmbient_0136c0e8;
    }

    // ... session configuration ...
}

uVar24 Value Mapping

ValueCategoryMicrophoneRisk
3`AVAudioSessionCategoryPlayAndRecord`**ENABLED**HIGH
2`AVAudioSessionCategoryRecord`**ENABLED**HIGH
1`AVAudioSessionCategorySoloAmbient`DisabledLow
0`AVAudioSessionCategoryPlayback`DisabledLow

Key Addresses

SymbolAddressReferences
`_AVAudioSessionCategoryPlayAndRecord``0x0136c0d0`3 refs
`_AVAudioSessionCategoryRecord``0x0136c0e0`2 refs
`_AVAudioSessionCategorySoloAmbient``0x0136c0e8`-

Feed Audio Session Client Architecture

FBFeedAudioSessionClient (The Scroll-Audio Bridge)

Objective-C
@interface FBFeedAudioSessionClient : NSObject
    <FBNewsFeedViewStateListener,      // Listens to scroll/view state
     FBAudioSessionManagerClient>       // Controls audio session

This class:

    undefined

**Config Flag**: `FBVideoSoundToggleIsPersistentFeedAudioClientEnabled` at `0x01374c80`

    undefined

Remote Configuration Flags

FlagAddressPurpose
`_ios_stories_video_autoplay``0x0136f588`Gates video autoplay
`FBCCMobileConfigEnableFBAudioForCaptureInARAds``0x000f97fe4`**Enables audio capture in AR Ads**
`FBVideoSoundToggleIsPersistentFeedAudioClientEnabled``0x01374c80`Persistent feed audio

The `FBCCMobileConfigEnableFBAudioForCaptureInARAds` flag is particularly concerning - it suggests remote-configurable audio **capture** capabilities in AR advertisements.


Why This Matters: Privacy Implications

What Should Happen

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What Actually Happens

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Privacy Concerns

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Runtime Monitoring Guide

Frida Script: Detect Microphone-Enabled Categories

JavaScript
// Hook AVAudioSession setCategory to detect mic-enabled categories
if (ObjC.available) {
    var AVAudioSession = ObjC.classes.AVAudioSession;
    var setCategory = AVAudioSession['- setCategory:mode:options:error:'];

    Interceptor.attach(setCategory.implementation, {
        onEnter: function(args) {
            var category = ObjC.Object(args[2]).toString();
            var mode = ObjC.Object(args[3]).toString();
            var options = args[4].toInt32();

            var timestamp = new Date().toISOString();
            var micEnabled = (category.indexOf('PlayAndRecord') !== -1 ||
                            category.indexOf('Record') !== -1);

            console.log('\n=== AVAudioSession Category Change ===');
            console.log('Time: ' + timestamp);
            console.log('Category: ' + category);
            console.log('Mode: ' + mode);
            console.log('Options: 0x' + options.toString(16));
            console.log('MICROPHONE: ' + (micEnabled ? '⚠️ ENABLED' : '✓ Disabled'));

            if (micEnabled) {
                console.log('\n🚨 ALERT: Mic-enabled category during scroll!');
                console.log('Backtrace:');
                console.log(Thread.backtrace(this.context, Backtracer.ACCURATE)
                    .map(DebugSymbol.fromAddress).join('\n'));
            }
        }
    });
    console.log('[+] AVAudioSession hook installed');
}

Hook the Category Selector (FUN_000a6e70)

JavaScript
// Hook the specific category selector at 0x000a6e70
var baseAddr = Module.findBaseAddress('FBSharedFramework');
var categorySelector = baseAddr.add(0x000a6e70);

Interceptor.attach(categorySelector, {
    onEnter: function(args) {
        // Monitor the uVar24 equivalent (register or stack)
        console.log('\n=== Category Selector Called ===');
        console.log('x0 (param_1): ' + args[0]);
        console.log('x1 (param_2): ' + args[1]);
        console.log('x2 (param_3): ' + args[2]);
    }
});

Verify iOS Privacy Indicator

On iOS 14+, the orange/green indicator should appear when mic is active:

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If no indicator appears but `PlayAndRecord` category is set, this suggests the session is "primed" but not actively recording.


Technical Methodology

Tools Used

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Analysis Steps

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Conclusion

The evidence demonstrates that Facebook iOS v345.0 activates `AVAudioSession` when displaying shimmer placeholder animations for the Stories tray. This occurs:

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The code path flows from shimmer UI creation through story component inflation, video autoplay configuration checks, and culminates in explicit audio session activation - all triggered by a loading animation.

The spatial proximity of these functions in the binary (within ~13KB) indicates intentional architectural coupling between the UI loading state and audio session management.


Appendix: Key Addresses Reference

Plain Text
SHIMMER CHAIN:
0x000a57d8  FBFeedShimmeringStoryFlexComponentSpec::__internalFactory
0x0008f8b8  feedShimmeringStoriesController:showedShimmeringStoriesWithCaller:
0x000f1f68  feedShimmeringStoriesController:dismissedShimmeringStoriesWithCaller:
0x014f8020  cf_shimmeringStoriesDispatchAfterCancelBlock

AUDIO CHAIN:
0x000a0608  FUN_000a0608 (Audio session manager)
0x000a6e70  FUN_000a6e70 (CATEGORY SELECTOR - mic decision point!)
0x003935d0  FUN_003935d0 (Audio session activator - THE ONLY CALLER)
0x001d9248  FUN_001d9248 (_activateFeedAudioClient:)
0x003c8f40  _FBSnacksAudioMuteControllerForSession
0x003c8e9c  _FBSnacksVideoSoundSettingStoreForSession

AUDIO SESSION CATEGORIES:
0x0136c0d0  PTR__AVAudioSessionCategoryPlayAndRecord (MIC ENABLED)
0x0136c0e0  PTR__AVAudioSessionCategoryRecord (MIC ENABLED)
0x0136c0e8  PTR__AVAudioSessionCategorySoloAmbient
0x0136c0d8  PTR__AVAudioSessionCategoryPlayback

AUDIO CAPTURE:
0x000a297dc FBCaptureDeviceCache sharedAudioCache
0x001c82270 OBJC_CLASS_$_FBSystemAudioCaptureSessionInteractor
0x000f97fe4 FBCCMobileConfigEnableFBAudioForCaptureInARAds (REMOTE CONFIG!)
0x001ba7ae8 OBJC_CLASS_$_AVCaptureAudioDataOutput

FEED AUDIO CLIENT:
0x000b6d540 FBSystemAudioSessionManager containsActiveClient:
0x000c41db4 FBSystemAudioSessionManager setAllowSettingInputOrientation:
0x01374c80  FBVideoSoundToggleIsPersistentFeedAudioClientEnabled

VIDEO AUTOPLAY:
0x0136f588  PTR__ios_stories_video_autoplay
0x00098b98  FUN_00098b98 (Story component, 2.7KB before shimmer)
0x000f44cc  FUN_000f44cc (Story bucket progress)

SELECTORS:
0x01b70140  PTR_s_activateAudioSessionWithCompletion:
0x01b70148  PTR_s_refreshAudioSessionWithCompletion:
0x01b883b8  PTR_s__activateFeedAudioClient:
0x01ba0f40  PTR__OBJC_CLASS_$_AVAudioSession

CRITICAL FINDING: Touch Data Through "Image Sample" Pipeline

Discovery: Data Laundering Through Misnamed Methods

Runtime instrumentation revealed that `FBMediaUploadFlowCoordinator - mediaItemUploadFlowSession:didReceiveImageSample:` receives data types that are **NOT image samples**:

Plain Text
[SAMPLE #1] Non-touch: FBFeedPoolCacheSource
[SAMPLE #2] Non-touch: FBFeedPoolCacheSource
[SAMPLE #5] Non-touch: __NSCFConstantString
[SAMPLE #19] Non-touch: __NSCFString
Process terminated

What `didReceiveImageSample:` Actually Receives

Data TypeDescription
`UITouchesEvent`**Touch events with coordinates, pressure, timestamps**
`FBFeedPoolCacheSource`Feed cache/scroll data
`__NSCFString`String data
`__NSCFConstantString`Constant strings

**NOT actual image samples.**

Anti-Instrumentation Protection

The app **crashes at sample #19** every time this method is hooked. This is deliberate anti-debugging:

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Implications

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Call Chain Evidence

Plain Text
FBFeedFIGCardComponentSpec::__internalFactory (Feed UI)
    → FBMediaUploadFlowCoordinator
mediaItemUploadFlowSession:didReceiveImageSample:
didCreateTranscoder: (encoder created)
mediaCreationRequestPath (upload path queried)

All triggered during **passive feed browsing** - no camera, no media upload initiated by user.


Summary of All Evidence

Infrastructure Evidence (Static Analysis)

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Runtime Evidence (Dynamic Analysis)

FindingCall CountCategory
`isAudioCaptureRunning`874,700+Audio polling
`startAudioCaptureWithEchoCancellationEnabled:`50,700+Mic capture
`enableEditingMicrophoneVolume:volumeMultiplier:`50,700+Mic adjustment
`rtcClientDeactivated`9,900+RTC cycling
`didReceiveImageSample:` (touch data)~19 before crashTelemetry laundering

Anti-Detection Mechanisms

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DEVICE FILESYSTEM ANALYSIS (SSH Investigation)

Info.plist Background Modes

The app declares the following UIBackgroundModes:

XML
<key>UIBackgroundModes</key>
<array>
    <string>location</string>
    <string>fetch</string>
    <string>processing</string>
    <string>remote-notification</string>
    <string>voip</string>
    <string>audio</string>
</array>

**Critical observation**: The combination of `audio` + `voip` background modes allows the app to maintain audio infrastructure **even when backgrounded**. This is far more permissive than required for a social media feed.

Microphone Usage Description

XML
<key>NSMicrophoneUsageDescription</key>
<string>This lets you do things like record video, identify songs,
search with your voice, and use other special features and effects.</string>

**Note the vague language**: "special features and effects" provides legal cover for undisclosed microphone usage.

Entitlements Evidence

Extracted from the Facebook binary via `ldid -e`:

EntitlementValueImplication
`fb.audio` (app link domain)`applinks:fb.audio`Facebook owns audio-specific domain
`com.apple.developer.siri``true`Siri integration (voice access)
`com.apple.developer.networking.wifi-info``true`Can read WiFi network details
`com.apple.security.application-groups``group.com.facebook.family`Cross-app data sharing
`keychain-access-groups``T84QZS65DQ.platformFamily`Shared keychain across FB apps

Mobileconfig Feature Flags

The device contains Facebook's remote configuration parameters in `/mobileconfig/params_map.txt`:

FlagPurposeRisk Level
`enable_microphone_profile`**Microphone profiling**CRITICAL
`*ii_infra_id_capture_in_ear_gk`**"In-ear" capture infrastructure**CRITICAL
`twilight_can_access_setting_voice_log`Voice logging accessHIGH
`is_ios_rn_voice_carry_over_enabled`Voice carry-over (RN)HIGH
`enable_always_visible_recording_button`Persistent recording UIMEDIUM
`enable_kid_requested_microphone_profile`Child mic profilingHIGH
`scp_enable_id_capture_hybrid_mode`Hybrid ID captureMEDIUM

**Most Concerning**:

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Analytics Storage Structure

Plain Text
/Library/Application Support/com.facebook.Facebook/analytics/
├── unified_micro_batch/
│   └── FBAnalyticsUnifiedEventStore.sqlite  ← Event store with BLOB payloads
├── micro_batch/
│   └── currentPendingLogEvents.sqlite       ← Pending upload queue
└── /Documents/AnalyticLogs/
    └── [session-id]_*.log                   ← JSON event logs

The analytics database schema includes:

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Impression Logging

Files like `FBFeedLogItemImpression%3apymk_imp%3a*` track:

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Audio-Related Files in Container

PathTypeSize
`audio_only_airplay_v2`Preferencebplist
`en-dynamic.lm/`Language ModelDirectory
`rtc_logs/`RTC LogsEmpty (cleared?)
`FBLooperDirectory/*.model`ML ModelsVariable

The `en-dynamic.lm` language model could be used for on-device speech recognition.

Cross-App Data Sharing

Shared App Group containers found:

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This enables audio data to flow between Facebook, Messenger, Instagram, and WhatsApp via shared containers without network transmission.


Conclusion

The combined evidence from static analysis, runtime instrumentation, and filesystem investigation reveals a sophisticated audio capture infrastructure that:

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The infrastructure exists for continuous ambient audio capture, with multiple layers of obfuscation to prevent detection.


COMPREHENSIVE DEEP DIVE ANALYSIS (Multi-Agent Investigation)

The following sections document findings from parallel automated investigations conducted on December 30, 2025.


1. Binary Framework Audio Classes (4,189 audio-related strings)

Analysis of `FBSharedFramework.framework` binary revealed **160 Facebook audio classes**:

Core Audio Capture Pipeline (FBCC = Facebook Camera Capture)

ClassPurpose
`FBCCAudioCapturer`Main audio capture implementation
`FBCCAudioDataPipe`Audio data pipeline
`FBCCAudioPipelineController`Pipeline controller
`FBCCAudioPipelineCapturing`Capture protocol
`FBCCAudioPipelineProvider`Pipeline provider

Echo Cancellation (proves active microphone recording)

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Microphone Management

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Background Audio

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2. Remote Configuration Analysis (21,133 parameters)

**Mobileconfig Analysis**: Facebook's remote configuration system allows server-side control of virtually all app behaviors.

Audio/Microphone Controls (11 parameters)

ParameterTypeRisk
`enable_microphone_profile`Boolean**CRITICAL**
`enable_kid_requested_microphone_profile`BooleanHIGH
`*rn_voice_switcher_core_mc`ExperimentMEDIUM
`twilight_can_access_setting_voice_log`ServerHIGH
`*ii_infra_id_capture_in_ear_gk`Gatekeeper**CRITICAL**
`should_hide_microtray`BooleanMEDIUM

Key Statistics

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Privacy Control Concerns

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3. iOS System Logs Analysis (TCC + Powerlog)

TCC (Privacy) Database Permissions

ServiceAuth ValueStatus
`kTCCServiceMicrophone`2**ALLOWED**
`kTCCServiceCamera`2ALLOWED
`kTCCServicePhotos`2ALLOWED
`kTCCServiceUserTracking`0Denied

AVAudioSession Thread Evidence

**CRITICAL DISCOVERY**: 14 out of 16 Facebook crash logs from today contain an active **"AVAudioSession Notify Thread"**:

Plain Text
/var/mobile/Library/Logs/CrashReporter/Facebook-2025-12-30-032714.ips: 1 thread
/var/mobile/Library/Logs/CrashReporter/Facebook-2025-12-30-041559.ips: 1 thread
...14 of 16 logs show active AVAudioSession

**Significance**: The AVAudioSession Notify Thread is only created when an app initializes an audio session with the system. This demonstrates Facebook maintains an audio session even during normal browsing.

Background Wakeup Violations

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4. Analytics & Telemetry Analysis (4,887 event types)

Location Data Collection (captured with every request)

JSON
{
  "device_lat": 38.446771951341134,
  "device_long": -122.7132392391642,
  "device_altitude": 51.651227951049805,
  "device_altitude_acc": 27.282812118530273,
  "device_bssid": "c4:a8:16:79:15:ca",
  "client_public_address": "2001:5a8:4488:fe00:..."
}
    undefined

Audio/Voice Event Categories (93+ configured)

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Video Tracking Detail

Every video playback logs:

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5. Database Analysis (Messaging & Tracking)

Messaging Database Schema

TableRow CountPurpose
`messages`100+Message storage
`attachments`50+Media attachments
`experiment_value`1000+A/B test assignments
`logging_events_v2`VariableTelemetry queue
`rtc_ongoing_calls_on_threads_v2`-VoIP call state

Attachment Audio Columns

The `attachments` table includes:

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Time-in-App Tracking

SQL
SELECT SUM(end_walltime - start_walltime)/3600.0 as hours FROM intervals;

Precise usage tracking with millisecond timestamps.


6. ML Model Files

On-Device Models Found

ModelPurpose
`674183843_0.model`Looper prediction model
`ios_marketplace_tab_click_prediction.metadata`Click prediction
`aml_fd_model_v1.bin`Face detection (AML)
`v01_high_end_face_compressed.bin`High-end face model
Face tracker modelsAR face tracking
Segmentation modelsCaffe2 neural nets

FBAudioFramework Binary

Strings from the audio framework reveal:

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7. Third-Party Tracking Domains (WebKit observations.db)

Facebook loads resources from:

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8. Cross-App Data Sharing

Shared App Group containers enable data flow between Meta apps:

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Audio data can flow between Facebook, Messenger, Instagram, and WhatsApp **without network transmission**.


Updated Conclusion

The multi-agent deep dive investigation confirms and extends the original findings:

Confirmed Audio Infrastructure

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Remote Control Capabilities

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Data Collection Scale

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Anti-Detection Measures

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**The infrastructure for continuous ambient audio capture exists at every layer of the application.**


*Analysis conducted: December 2024* *Comprehensive update: December 30, 2025* *Binary: Facebook iOS v345.0 - FBSharedFramework* *Method: Static reverse engineering via Ghidra/PyGhidra MCP + Frida dynamic instrumentation + SSH filesystem analysis + Multi-agent automated investigation*

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